TTRPG
- Travel Dilemmas
- Exploration: Roaming-FLUX
- Exploration: Travel-ROOMs
- Turns and ROOMs
- Brief keys
- Six ROOMs, in pairs
- Story vs DUNGEON
- Choice as an emergent feature
- Tri-fold pamphlet layout
- DUNGEONs: class structure
- Meta(gaming) > Role(playing)
- Text-World Theory
- Style
- ROOMs: class structure
- ROOMs as minimal units of prep