The Wolfwood & The Gullets
I wrote two fluxes.
0.
The Wolfwood is inspired by Little Red Riding Hood. I like how deep locations are linear and allow for three-act structures, yet I have no idea what happens when players reach C. Is the Wolf still alive, or did they encounter it early? Do they even fight the Grandmother in B? Shoul they?
I think I got away treating the lightning as a hazard because there aren't incidents - I used a clock, the storm, instead.
I should make a nicer-looking .pdf with the templates provided by Troy Renaux. Quite happy with the result of my first flux.
1.
The Gullets is very different because it's my actual prep for a region in my about-to-launch West Marches game. I like that everything feels rotten, grimey, toxic. I also like you get to kill a dragon. Or get eaten by one.
Is setting the focus to quiet a coup-out? Maybe. But I don't want quiet to always mean peaceful. I want a tense, ears-throbbing kinda quiet.
I will develop a module for the Temple of the Servants. Sold separately!1
2.
I've also prepped a forest for the upcoming expedition. Because it's part of the campaign, I worked on interconnection: some of the wandering creatures come from or go to a different region.
This is a feature of prep, but it could be a problem if I intend to publish it. Should these fluxes be self-contained?
Maybe you can keep it self-contained and still reference other regions. Just a thought.
You know, for free.↩