\\oop:

A ROOM is a container of entities (monsters, NPCs) and/or objects (traps, treasure, interactables). A room is my minimal unit of prep. Above all, a room is a way of presenting information.

A DUNGEON is a container of ROOMs and gears (encounter tables, escalating threats, locale-specific mechanics, etc.).

A MODULE is a document that contains the necessary tools to run a DUNGEON.


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