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DUNGEON\static elements: six rooms, in pairs.

This is a method of guided brainstorming to come up with sets of rooms.

0.

For the last two modules I wrote, Sepulchre of the Solar Sultan and Tower of the Telluric Goblin1, I combined two methods I've come across recently.

This yielded nice medium-size dungeons: small enough to fit a one-shot, but big enough for exploration, interconnectedness and potential missed opportunity.

1.

The first half of the framework is Marcia's Bite-sized, 6-room Dungeon, where:

This is a great template. Marcia has discussed how the 6-room distribution is modular by nature: you can expand the dungeon or the level by adding a 6-room package.

2.

However, there is a different approach that duplicates the number of rooms, adds value by increasing interconectedness, and doesn't require major prep.

So, the second half of the framework is Sean's idea of writing rooms in pairs. The idea is straightforward: take one of the rooms you've written (A), and write a new room conceptually linked to the first (B). A prequel or a sequel2.

Setups and punch lines.

3.

Let's try this.

A Room B Room
1. Red Dragon admiring its hoard. Cultists cooking a feast for the Red Dragon.
2. Gaurk (cult leader) initiating novices. Supply room (cult robes & masks).
3. Gaurk's chambers (treasure: 100gp, potion of dragon-breath) Altar to the Drake-God
4. Fire trap (flames erupt if a door is forced). Valves & gauges (control the gas required for the fire trap)
5. Prison → Captured knight who was looking for the princess. Luxurious prison cell where the princess is held captive.
6. Derelict banquet hall. Wrecked statue of a Dragon Knight.

It took me less than 15 minutes to come up with that. Of course, it needs fleshing out - a lot. But I see it as a nice first step because there's a lot implied in those rooms:

I also know what to develop next:


Reach out

  1. The alliteration works in Spanish: Torre del Trasgo Telúrico.

  2. The B-room doesn't have to be adjacent to the A-room. A prisoner in the basement might be the key to defeating the boss on the top floor.

#dungeons #eng